In the first part, I explain my rationale for adding moderate and extreme subfactions to the Planescape factions. The DM Help Network /r/BehindTheTables /r/DMToolkit /r/DndMaps /r/DndAdventureWriter /r/DndRealms /r/DndMonsters /r/DndIdeas Or use the Multireddit Wait to post again until your most recent submission is out of the top-10.ĮXPLORE THE WIKI ARCHIVES Message the Moderators To ask questions please join our Discord, or use our weekly megathreadĨ. You must include the full text in the body of your postĦ. Post free (or PWYW), ready-to-use, playtested DM resources that YOU createdģ. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady of Pain and rule Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened.We are a library of resources and we're here to help!Ģ. The culmination of several adventures leading up to that point, The Faction War brought an end to the factions' control of the city. Its emphasis on factional conflict and exploration make it a valuable resource for players and Dungeon Masters looking to expand their campaigns. Overall, Faction War is a comprehensive and detailed supplement that adds depth and complexity to the Planescape setting. This includes new planes of existence to explore, as well as rules for traveling between them. In addition to its focus on factional conflict, Faction War also provides players and Dungeon Masters with new options for exploring the multiverse beyond Sigil. This includes both major factions, such as the Athar and the Harmonium, as well as minor factions and independent groups. This includes new spells, magic items, and character options, as well as rules for managing and resolving conflicts between factions.įaction War also includes a detailed exploration of the factions that operate within the city, including their histories, beliefs, and goals. The factions are organizations with their own unique goals, beliefs, and agendas, and each seeks to exert influence over the city and the planes of existence that it connects to.įaction War provides players and Dungeon Masters with a wealth of new content and mechanics for use in their campaigns. The adventure module is centered around the ongoing conflict between the various factions that operate within the city of Sigil. Familiarity with those products is recommended but not required.įaction War was written by Monte Cook and was published by TSR, Inc. A detailed Timeline of the war, including additional events that the DM may use expand the adventureįaction War builds on story elements first explored in the PLANESCAPE accessories In the Cage, Factol's Manifesto, and Uncaged: Faces of Sigil.Extensive notes on the aftermath of the conflict.Adventures that draw the player characters into the heart of the struggle and toward the secrets surrounding the war's beginning and ultimate end.New details on Sigil's wards, personalities, and politics.This book reveals secrets, unravels musteries, brings long-simmering plots to ahead, and marks the beginning of a new era for the City of Doors. But now tensions are flaring, tempers are rising, and the Cage is about to explode into conflict!įaction War is a 128-page adventure that tracks the war from its nefarious origins through its bitter battles to its ultimate resolution and beyond - and puts the future of Sigil in the hands of the player characters. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS.
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